There is a disturbing trend among Sailor Moon fans and naysayers alike — grabbing poorly drawn still frames from Sailor Moon Crystal and incorrectly labelling them “animation errors”. Animation errors are sequences that are inconsistent or logically impossible. They result from sheer inattentiveness (when they are overlooked by the animators), whereas bad art results from the artist’s willful disregard for basic human anatomy.
Here are some of the most cited examples of “bad animation” in SMC:
Self-proclaimed defenders of SMC often respond dismissively to these posts with, “-but they’re ONLY in-between frames. They HAVE to be there to improve the flow of animation” or a variation thereof. Misaligned eyes, apparent strabismus, and freakishly bulbous heads result from bad artistry not animation. Nor do they improve the “flow of animation” — that argument simply does not hold water.
An example of a real animation error:
As shown above, to determine whether a frame is an animation error, we must evaluate the frame in its context. To illustrate why this is so important, here is an out-of-context still frame from the R Movie:
"*gasp* YALL think the animation in SMC is bad, Usagi was missing entire sections of her face in the R movie!" — Hypothetical Tumblr user
What’s actually pictured above is an in-between frame of Usagi rapidly turning her head; the animator employed a technique to simulate motion blur.
This article was made to draw the distinction between art and animation. Not because I think bad art in SMC isn’t worth pointing out and criticizing, but because it undermines your argument when you call it something it’s not. It’s also worth mentioning that bad art (like animation errors) isn’t a mere matter of opinion. SMC defenders make trivializing comments like: “Sailor Moon Crystal is an adaptation of the manga! If you don’t like the art, take it up with Takeuchi!” But the criticisms aren’t about the artistic style (even if it hardly does resemble Takeuchi’s) — they’re about proportion and anatomy. When artistic license results in an untrue impression — in this case, borderline body horror — of another artist’s work, it becomes a problem worth addressing.